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File: transformation.php
<?php /** * File containing the ezcGraphTransformation class * * @package Graph * @version 1.5 * @copyright Copyright (C) 2005-2009 eZ Systems AS. All rights reserved. * @license http://ez.no/licenses/new_bsd New BSD License * @access private */ /** * Class defining transformations * * Three dimensional matrices (3x3) may be used to specify transformation of * points, vectors and complexer structures in a two dimensional cartesian * coordinate system. For more details have a look here: * http://en.wikipedia.org/wiki/Transformation_matrix * * There are some classes extending this basic tranformation class, to * give you more convinient access to the creation of such transformation * matrices, which are: * * - ezcGraphRotation (rotations of objects) * - ezcGraphTranslation (moving of objects) * * @version 1.5 * @package Graph * @access private */ class ezcGraphTransformation extends ezcGraphMatrix { /** * Constructor * * Creates a matrix with 3x3 dimensions. Optionally accepts an array to * define the initial matrix values. If no array is given an identity * matrix is created. * * @param array $values * @return void */ public function __construct( array $values = null ) { parent::__construct( 3, 3, $values ); } /** * Multiplies two matrices * * Multiply current matrix with another matrix and returns the result * matrix. * * @param ezcGraphMatrix $matrix Second factor * @return ezcGraphMatrix Result matrix */ public function multiply( ezcGraphMatrix $matrix ) { $mColumns = $matrix->columns(); // We want to ensure, that the matrix stays 3x3 if ( ( $this->columns !== $matrix->rows() ) && ( $this->rows !== $mColumns ) ) { throw new ezcGraphMatrixInvalidDimensionsException( $this->columns, $this->rows, $mColumns, $matrix->rows() ); } $result = parent::multiply( $matrix ); // The matrix dimensions stay the same, so that we can modify $this. for ( $i = 0; $i < $this->rows; ++$i ) { for ( $j = 0; $j < $mColumns; ++$j ) { $this->set( $i, $j, $result->get( $i, $j ) ); } } return $this; } /** * Transform a coordinate with the current transformation matrix. * * @param ezcGraphCoordinate $coordinate * @return ezcGraphCoordinate */ public function transformCoordinate( ezcGraphCoordinate $coordinate ) { $vector = new ezcGraphMatrix( 3, 1, array( array( $coordinate->x ), array( $coordinate->y ), array( 1 ) ) ); $vector = parent::multiply( $vector ); return new ezcGraphCoordinate( $vector->get( 0, 0 ), $vector->get( 1, 0 ) ); } } ?>