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File: graffle.js
/** * Originally grabbed from the official RaphaelJS Documentation * http://raphaeljs.com/graffle.html * Changes and comments by Philipp Strathausen http://blog.ameisenbar.de * Licenced under the MIT licence. */ /** * Usage: * connect two shapes * parameters: * source shape [or connection for redrawing], * target shape, * style with { fg : linecolor, bg : background color, directed: boolean } * returns: * connection { draw = function() } */ Raphael.fn.connection = function (obj1, obj2, style) { var selfRef = this; /* create and return new connection */ var color = style.fg || "#000"; var edge = {/* from : obj1, to : obj2, style : style,*/ draw : function () { /* get bounding boxes of target and source */ var bb1 = obj1.getBBox(); var bb2 = obj2.getBBox(); bb1.height = bb1.height + 15; /* respect the label TODO do it in a cleaner way */ bb2.height = bb2.height + 15; var off1 = 1; var off2 = 2; /* coordinates for potential connection coordinates from/to the objects */ var p = [ {x: bb1.x + bb1.width / 2, y: bb1.y - off1}, /* NORTH 1 */ {x: bb1.x + bb1.width / 2, y: bb1.y + bb1.height + off1}, /* SOUTH 1 */ {x: bb1.x - off1, y: bb1.y + bb1.height / 2}, /* WEST 1 */ {x: bb1.x + bb1.width + off1, y: bb1.y + bb1.height / 2}, /* EAST 1 */ {x: bb2.x + bb2.width / 2, y: bb2.y - off2}, /* NORTH 2 */ {x: bb2.x + bb2.width / 2, y: bb2.y + bb2.height + off2}, /* SOUTH 2 */ {x: bb2.x - off2, y: bb2.y + bb2.height / 2}, /* WEST 2 */ {x: bb2.x + bb2.width + off2, y: bb2.y + bb2.height / 2} /* EAST 2 */ ]; /* distances between objects and according coordinates connection */ var d = {}, dis = []; /* * find out the best connection coordinates by trying all possible ways */ /* loop the first object's connection coordinates */ for (var i = 0; i < 4; i++) { /* loop the seond object's connection coordinates */ for (var j = 4; j < 8; j++) { var dx = Math.abs(p[i].x - p[j].x), dy = Math.abs(p[i].y - p[j].y); if ((i === j - 4) || (((i !== 3 && j !== 6) || p[i].x < p[j].x) && ((i !== 2 && j !== 7) || p[i].x > p[j].x) && ((i !== 0 && j !== 5) || p[i].y > p[j].y) && ((i !== 1 && j !== 4) || p[i].y < p[j].y))) { dis.push(dx + dy); d[dis[dis.length - 1]] = [i, j]; } } } var res = dis.length === 0 ? res = [0, 4] : d[Math.min.apply(Math, dis)]; /* bezier path */ var x1 = p[res[0]].x, y1 = p[res[0]].y, x4 = p[res[1]].x, y4 = p[res[1]].y, dx = Math.max(Math.abs(x1 - x4) / 2, 10), dy = Math.max(Math.abs(y1 - y4) / 2, 10), x2 = [x1, x1, x1 - dx, x1 + dx][res[0]].toFixed(3), y2 = [y1 - dy, y1 + dy, y1, y1][res[0]].toFixed(3), x3 = [0, 0, 0, 0, x4, x4, x4 - dx, x4 + dx][res[1]].toFixed(3), y3 = [0, 0, 0, 0, y1 + dy, y1 - dy, y4, y4][res[1]].toFixed(3); /* assemble path and arrow */ var path = ["M", x1.toFixed(3), y1.toFixed(3), "C", x2, y2, x3, y3, x4.toFixed(3), y4.toFixed(3)].join(","); /* arrow */ if (style && style.directed) { /* magnitude, length of the last path vector */ var mag = Math.sqrt((y4 - y3) * (y4 - y3) + (x4 - x3) * (x4 - x3)); /* vector normalisation to specified length */ var norm = function (x, l) {return (-x * (l || 5) / mag);}; /* calculate array coordinates (two lines orthogonal to the path vector) */ var arr = [ {x:(norm(x4 - x3) + norm(y4 - y3) + x4).toFixed(3), y:(norm(y4 - y3) + norm(x4 - x3) + y4).toFixed(3)}, {x:(norm(x4 - x3) - norm(y4 - y3) + x4).toFixed(3), y:(norm(y4 - y3) - norm(x4 - x3) + y4).toFixed(3)} ]; path = path + ",M" + arr[0].x + "," + arr[0].y + ",L" + x4 + "," + y4 + ",L" + arr[1].x + "," + arr[1].y; } // applying path edge.fg && edge.fg.attr({path:path}) || (edge.fg = selfRef.path(path).attr({stroke: color, fill: "none"}).toBack()); edge.bg && edge.bg.attr({path:path}) || style && style.bg && (edge.bg = style.bg.split && selfRef.path(path).attr({stroke: style.bg.split("|")[0], fill: "none", "stroke-width": style.bg.split("|")[1] || 3}).toBack()); } }; edge.draw(); return edge; };